Usage[edit | edit source]
Block entities store additional information about certain blocks, with the type of information varying by block. In some cases, this information is used to create a more complex model, such as the book on an enchantment table. In other cases, it is used to store contents of an object. Blocks with block entities can be moved by pistons.[Bedrock Edition only]
List of block entities[edit | edit source]
These are the current blocks that hold block entities.
|To store bees.|
|To store the text.|
|To store the patterns.|
|To store their contents.
|To store the pyramid level, active effects, and contents. Also uses the block's position for the beacon beam.|
|To store which note will be played.|
|To store the offset of block, direction of movement, and ID (and data value, if applicable) of the moving block. (A moving block can't be stored as a block because it's not aligned to a grid cell.)|
|To play music discs, if any are inside.|
|For the floating book.|
||For the particle field effect.|
|For the type of the head[Bedrock Edition only], rotation when placed on top of a block[Bedrock Edition only], and (if applicable) data of the player represented.|
|For the command text, its output strength, and the output text.|
||For the teleport location and also whether to render the beam.|
|To store information about the structure.|
|To store the structure pool and the block this jigsaw block will turn into.|
|To store whether the reaction started and the time remaining in the reaction.|
|To force the daylight sensor to update its output signal strength.|
|To store the ID and the data value of the block displayed inside of it.|
|To store its output strength.|
|To store color [Bedrock Edition only] and for rendering the block.|
|To store details about liquid content. Cauldrons containing dyed water store water color. Cauldrons containing potions store the potion's ID and a tag of whether it is a splash potion or not.|
|To check its activation area for valid activation blocks and calculate its effective range. Also used for rendering the block in its active and inactive states.|
|For the render of the swaying animation of the bell.|
See also[edit | edit source]
- Chunk format#Block entity format – describes the save format for block entities
- Entities, which are all the dynamic, moving objects throughout the Minecraft world, plus several non-moving objects that resemble blocks.
- Block states, which are, like block entities, extra pieces of data that further define a block.