A village is a group of randomly-generated buildings in the Overworld, where Villagers, Cats, and Iron Golems naturally spawn. Wandering Trader also spawn in the village center. (Bedrock Edition Only)
Mobs[edit | edit source]
Many mobs spawn upon village generation, after village generation, or during village events.
Upon Village Generation
- Villagers (Will always spawn in villages)
- Iron Golems (Will always spawn in villages)
- Horses (May spawn in animal pens)
- Cows (May spawn in animal pens)
- Sheep (May spawn in animal pens)
- Pigs (May spawn in animal pens)
- Cats (They spawn naturally inside villages after generation. There is one cat for every four beds in a village, up to a maximum of five cats)
- Wandering Traders (They spawn occasionally at Village gathering points if the player is inside a village)(Bedrock edition only)
- Trader Llamas (two spawn occasionally at a village meeting point alongside a wandering trader)(Bedrock Edition only)
- Zombies (They spawn during zombie sieges)
- Pillagers (They spawn during raids)
- Vindicators (They spawn during raids)
- Evokers (They spawn during raids)
- Vexes (They spawn during raids)
- Ravagers (They spawn during raids)
- Witches (They spawn during raids or when a villager is struck by lightning within four blocks of the bolt)
Village Mechanics[edit | edit source]
Villages generate naturally in plains, savanna, taiga, and desert biomes. Villages can also generate naturally in ice plains and cold taiga biomes in Bedrock Edition. A village's layout and style of structures are determined by the biome at the northwest corner of the village well (defaulting to "plains" if it is not one of the other biomes).
Zombie Villages[edit | edit source]
There is a 2% chance of villages generating as zombie villages (about 30% for Bedrock Edition). In these villages, all generated villagers are instead zombie villagers (they will not despawn, but they have no special resistance to sunlight), and all doors and torches are missing. Blocks have a slight chance to be replaced with Cobwebs.
Iron Golem Spawning[edit | edit source]
Iron Golems are strong, neutral mobs who attack many hostile mobs. They mainly serve to defend the villagers from hostile mob attacks. They spawn in villages that have at least 20 beds and 10 villagers, in a 16×6×16 area around the village center, which is defined by a claimed bed, a Bell, or another meeting point. In order for a village to spawn iron golems, 75% of the villagers in the village must have worked in the past day, all of the villagers must be linked to a bed, and a player must be within 80 blocks of the village horizontally and within 44 blocks vertically. The chance of an Iron Golem spawning is 1⁄700 per game tick, which averages to one every 35 seconds. Iron golems can spawn provided the 2x4 x2 space above the spawn point contains only non-solid blocks (i.e Air block, and the block it spawns on is solid. Iron golems are peaceful to players if the player made them. (not including commands)
Village Center Mechanics[edit | edit source]
In some cases, a village generates a well and nothing else. This is usually more common on the console versions.
Each village has a center, where villagers mostly wander. The village Bell usually determines, or at least influences, where the village center is. The center can also change by where doors are placed. If a door is placed 66 or more blocks away, a new village is created, but if it is less than 66 blocks away, it counts as a new house to the village, and the center is recalculated. This may also affect where the villagers wander.
Upon world generation, the village usually starts off with a well/bell then it creates paths, along with buildings and their respective villager type. However though, the Well or Bell is what determines the actual biome it is in, so if a well/bell generates in a river in the desert area, it will still be a plains village regardless of any other biome the boundaries spread to.
Events[edit | edit source]
Zombie Siege[edit | edit source]
The game sometimes will attempt a Zombie Siege. Specifically, there is a 10% the game will attempt a zombie siege in a Village. There must be a player inside the village for a siege to occur, and the village must have 10 doors or more, and 20 beds and Villagers or more. The village must also be "stable (meaning no beds have been removed or added in the last 20 ticks, or 1 second). If the game finds a suitable village to begin a siege in, 10 attempts are made to randomly choose a valid spawning point within a 16×16×6 box centered around the chosen point (usually the village bell). If a valid spawn point matching the spawning requirements below is found, a zombie is spawned.
Zombies spawned within a siege ignore player distance and light levels. Only the basic spawning requirements are checked by the game :
- the block to spawn the Zombies on must be transparent and non-fluid
- the block directly below it must have a solid top surface
- the block directly below it must not be Bedrock
- the block directly above it must be transparent as well
- the block must be within the target village
Note that zombies in a siege can spawn inside transparent blocks such as slabs that normally prevent mob spawning.
Other than the above, the zombies that spawn as part of a siege behave in the same way as normally-spawned zombies; they attack all villagers within sight, and villagers and iron golems will react accordingly. The zombies also despawn as usual if the player goes away far enough. If the zombies happen to wander away a certain distance (greater than the size of the village) from the center of the village, they will return toward the village center if they are not pursuing a target. Without player help, a village will probably be wiped out by a zombie siege, even if there are many Iron Golems. Pre-made defenses will help in defeating and surviving a Zombie Siege.
Variants[edit | edit source]
The Village's appearance depends on which biome it is located in. If a village does not spawn in one of these biomes, its appearance defaults to the Plains type.
Plains[edit | edit source]
Consists of oak wood planks, logs, doors, fences, and cobblestone. Generally the most common type. Now has a new design as of Snapshot 18w48a (1.14).
Desert[edit | edit source]
Consists of sandstone, and smooth sandstone, but uses oak doors and fences and uses sandstone paths.
Savanna[edit | edit source]
Consists of acacia logs, planks, fences, and doors. There is no cobblestone in general (with the exception of the church and blacksmith), but in the Pocket Edition, it looks like the plains build, except all wood is replaced with acacia.
Taiga[edit | edit source]
Consists of spruce wood, and has spruce doors. Like the savanna, taiga villages are very rare to find, and villages in the snow biome have the same texture as taiga biome, but covered with snow.
Zombie Village[edit | edit source]
Consists of normal village buildings, albeit with all doors and light sources missing. All inhabitants are zombie villagers. Cobwebs and mossy cobblestone occasionally replace wood and regular cobblestone. These kinds of villages have a 2% chance of generating in Java Edition, and looks to be around 30% in Bedrock Edition,.
Village Building Types[edit | edit source]
Note: Many of these can be replaced in future updates.
- Wood huts are made of logs, wooden planks, cobblestone, and dirt, with glass panes for windows. Some also have fenced balconies on their roofs. The desert villages have sand, sandstone and sandstone stairs in the huts and houses. 1 farmer spawns per building.
- Small Houses generate on a 3x3 cobblestone floor. They have a 50% chance to have a balcony on top. Strangely though, they do not generate with doors.
- Large Houses are made out of the same materials as wood huts and small houses, but are much larger in size, and are made in an "L" shape. In Pocket Edition, large houses in the snow biomes will have a chest in the back that contains vegetation.
- Butcher shops have wooden stairs as benches, pressure plate/fence tables, and a double slab counter. They also have fenced-off backyards. 1 butcher villager and 1 villager with a random profession spawn per building. In the Pocket edition, 2 butchers spawn instead.
- Libraries have bookshelves, a crafting table, and pressure plates/fence tables.
- Farms are made of logs, water, and dirt; and may contain wheat, carrots, potatoes, and beetroot. They tend to have farmers occupying the farm, planting new crops during the day. A composter may occupy the farm and is usually being used by farmer villagers.
- Wells are 4x10x4 in size. They are made of cobblestone and wooden fences and have a 2x2 hole in the middle filled with water.
- Blacksmiths (also known as forges) are made out of cobblestone, iron bars, and furnaces. They also contain a 2x1x1 pool of lava. Forges have a small "work room" located at the back which contains a chest with loot inside. The loot often includes ingots, iron armor, bread, diamonds and other valuable items. They don't, however, include anvils because of their massive value in iron, and instead, there is a grindstone. If a door is added, villagers will gather on the porch rather than in the safe room.
- Churches are made of cobblestone with a small three-story tower with a ladder.
- Lamp posts are made of 4 stacked fences (please confirm) and 1 stripped wood log, which has one torch on every side except the top.
- Paths connect most of the buildings together grass paths, sandstone (in deserts), or wood planks (if the road goes over a body of water).
- The amount of structures within villages often varies. There can be churches, blacksmiths, libraries, taverns, and three large homes. The librarian villagers live in a library, the farmer villagers live in shacks, farmers can also live in houses and huts, the blacksmith villagers live in forges and the priest villagers live in churches.
- In snapshot 19w13a, a new status effect is applied when successfully defending a raid - Hero of the Village, which makes baby villagers throw poppies at you and makes villagers give massive discounts on trades. It also grants you a hefty +10 popularity. The effect lasts for one minute. The level of the effect will be equal to the level of the Bad Omen effect which triggered the effect. So defeating a raid caused by Bad Omen I will grant the Hero of the Village I, Bad Omen II will grant Hero of the Village II, and so on.
Popularity[edit | edit source]
Popularity (or reputation) in a village starts at zero and ranges from -30 to 30.
Death does not reset popularity. Popularity is unique to a certain village (i.e. a player can have a good popularity in one village and a bad one in the other). Players with -15 popularity or less will be attacked by the village's Iron Golems (however, Iron Golems made by a certain player will always remain passive to that player). If the village is destroyed, popularity for that village is no longer stored (not that it would matter).
Popularity Chart[edit | edit source]
|Hero of the Village||+10|
|Upgrading a villager to Expert/Master||+4|
|Upgrading a villager to Journeyman||+3|
|Upgrading a villager to Apprentice||+2|
|Trading with a villager for the last offer slot on their list||+1|
|Attacking a villager||-1|
|Killing a villager||-2|
|Attacking a baby villager||-3|
|Killing a baby villager||-5|
|Killing a village's iron golem||-10|
History[edit | edit source]
|Minecraft Java Beta|
|Beta 1.8||Villages added. They were originally intended to be populated with Pigmen.|
|1.1||Superflat worlds added, allowing bigger villages.|
Villagers can repopulate villages based on how many houses are available.
Zombie sieges can now occur once a village is large enough.
A player may add houses to villages, provided they are enclosed with a roof and wooden door.
Larger villages will now spawn with iron golems.
|1.3.1||Desert villages are now made of sandstone instead of wood and cobblestone.|
Villages track the "popularity" of individual players by username.
Potatoes and carrots can be found in NPC villages.
Wells now act as proper infinite water sources.
|1.7.2||Savanna biome added, which villages can generate in.|
Gravel roads in villages have cobblestone underneath.
Doors now added to the closest village.
Wells in desert villages are now made of sandstone instead of cobblestone.
Farms in villages now include beetroot crops.
Roads are now made with grass paths. Previously made with gravel.
Added villages in taiga biomes. They are built with spruce materials instead of oak materials.
Changed the material of savanna villages: replaced cobblestone with acacia logs, (except for churches) and replaced oak materials with acacia materials.
The well base in desert villages are now made with cobblestone.
Plains Village gets a complete makeover.
|1.14: 18w49a||Ice Villages are added to the game.
Savanna Villages are redone.
|Taiga villages were remodeled.
Desert villages are redone.
Villagers now have their own textures respective to their biome.
This does include zombie villagers.
Trivia[edit | edit source]
- Sometimes, village buildings will generate inside another village building (I.e a farm inside of a blacksmith building).
- For some reason, in superflat worlds, some parts of village buildings are covered in darkness at times.
- Villages generate more often in superflat worlds than in normal worlds. They are also considerably bigger.
- Hordes of zombies have been known to siege large villages, killing villagers or turning them into zombie villagers (in normal or hard difficulty mode).
- Villages often spawn with roads out of place, or even in a ravine or river, on rare occasions.
- In the tutorial world for PS3, a well for a village can be found with no village. Not to be confused with desert wells.
- On rare occasions, a player may encounter a village hut on a hill and a villager at the bottom of the hill, who cannot reach the hut because it's too steep. Creating "stairs" out of blocks may lead to the villager in question going up the stairs and enter the hut.
- Villages can spawn in an "amplified" world. However, some of the buildings may be partially-buried underground, blocking the door, which traps any villagers inside. Digging the doorway out will often result in the trapped villagers immediately exiting the building.
- In Minecraft Beta 1.8-pre1, a player found a gigantic village next to their spawn. The map is on the Minecraft Forums for others to download.
- Sometimes, lamp posts will spawn next to a house and only have 3 torches on it.
- If a village spawns in a sea, the houses will be really tall, and the villagers will be trapped inside them. (pre 1.14)
- Sometimes, one can find flowers that have dropped as items, as well as seeds on village roads after the world is generated and a player spawned close to a village.
- Villages can be exploited as a readily available source of food because the work of creating the farms is already done.
- As of Version 1.14 (Village and Pillage), if a player walks into a village with the Bad Omen effect (after killing an Illager patrol leader), a Raid will occur. The difficulty of the raid depends on the strength of the Bad Omen effect.
- A glitch may happen with villagers in houses that have slab roofs on them (These kinds are more common on desert villagers), making some villagers stuck in the roof.