Combat Tests
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The Combat Tests are a series of snapshots and development versions that make changes related to combat, which is currently in development.[1][2][3][4][5][6][7][8] Nine development snapshots have been released on Reddit, though they are not found in the launcher and are forks of 1.14.x, 1.15.x, and 1.16.x releases that do not contain any new features. These changes will be added to the main game once the new combat system is finalized.[2]
Additions
- Combat
- New attribute:
generic.attackReach
, which represents the attack reach of a player- Only used by players
- Default base is 3.0; minimum: 0.0; maximum: 6.0.
- Added a "Combat Reach" parameter to swords, hoes, and tridents.
- Enchantments
- Added "Cleaving", an exclusive axe enchantment
- Adds 1 HP and 0.5 seconds of shield stunning per level
- Maximum level is 3
- Mutually exclusive with Sharpness
- Added a "Shield Indicator" option that displays when the shield is active
- Added an option to disable the use-shield-on-crouch
Changes
- Increased accuracy in arrows
- Thrown snowballs now have a 4-tick cooldown before using them again
- Changed combat-related aspects of axes, hoes, pickaxes, shields, shovels, swords, and tridents
- Snowballs now stack to 64.
References
- ↑ A custom Java Edition snapshot to test new combat mechanics – u/jeb_, June 26, 2019
- ↑ a b Update: Custom Java Edition snapshot to test new combat mechanics (version 2) – u/jeb_, August 15, 2019
- ↑ Updated Combat Test Snapshot (number 3) and a custom map for combat testing – u/jeb_, November 1, 2019
- ↑ Since doing something this the last minute on a Friday is a great idea: Combat Test Snapshot Number 4 – u/jeb_, November 30, 2019
- ↑ Experimental Combat Snapshot - version 5 – u/jeb_, January 17, 2020
- ↑ Combat Test version 6 – u/jeb_, August 7, 2020
- ↑ Combat test snapshot version 7c – u/jeb_, August 14, 2020
- ↑ Here we go again... Combat test snapshot 8b – u/jeb_, August 21, 2020