Creative

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File:Creative 2.png
Pixel art and other creations made in Creative mode.
"Sandbox" redirects here. For the page to make test or practicing edits, see Minecraft Wiki:Sandbox.

Creative mode is one of the main game modes in Minecraft. Creative mode strips away the survival aspects of Minecraft and allows players to easily create and destroy structures and mechanisms. It also changes the background music.

Gameplay[edit | edit source]

A player flying in Creative mode.

In Creative mode, players have no health or hunger bar to hamper their building (though it is still possible to eat). Creative mode allows players to destroy all blocks instantly (including normally-indestructible blocks such as bedrock and end portal frames), provided they are not holding a sword, trident or debug stick.

Creative mode gives players the ability to fly. To activate flying, double-tap the Template:Control key. Use the jump key to go up and the Template:Control key to go down and the movement keys (default is WASD) to move. The player can disable flying in mid-air by double-tapping Template:Control again, causing them to drop to the ground. Touching the ground when flying does not disable flying, with the exception of Java Edition. However, getting into a minecart or bed while flying does not disable flying when the player gets out.

Players in Creative mode are unable to receive damage. However, going too far into the Void still kills the player, but the player can fly around in the Void provided they do not descend below Y=-64. This, the Template:Cmd command, and external editors are the only way to die in Creative mode.[Java Edition only] Creative players in Bedrock Edition are completely invulnerable, just like in spectator mode.

Mobs still spawn as they do in other game modes (including from spawners), but all are passive toward the players and do not attack. If the player enters The End while in Creative mode, the Ender Dragon still attempts to attack the player, but cannot cause any harm.[Java Edition only] Zombies summoned by others calling for backup attempt to attack the player, but they still cause no harm, and they stop attacking after several seconds.

Once a world is created, if cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with the Template:Cmd command, specifically by typing Template:Cmd. In multiplayer, players can be individually changed between game modes with the Template:Cmd command available to operators. This means that individual players can play creative mode (at the operator's discretion) on a survival map, or vice-versa. The default game mode for new players can also be changed with the Template:Cmd command.

If it is possible for the game to determine that a block was broken by the player, it does not drop (exceptions being shulker boxes and beehives if they have non-default NBT data). If the game cannot unambiguously determine how a block broke, the block drops.[1] Mobs killed by the player in creative will still drop items, but most other entities will not.

Template:IN, creating a new Creative world or opening an existing world in Creative permanently disables achievements, trophies, and leaderboard updates for that particular game, but has no other effects on gameplay. In other words, achievements, trophies and leaderboard updates work only in games that have always been in survival.

Creative inventory[edit | edit source]

File:Minecraft Creative.png
The Creative mode inventory showing the Search tab for the Java Edition.
File:BECreativeInventory.png
The Creative mode inventory showing the All tab in Bedrock Edition (Windows 10 version).

In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items (with some exceptions) in a tabbed interface.Template:Info needed There is also a search feature.[Java Edition and Bedrock Edition only] One tab provides a survival-like inventory, including armor slots, but is missing the crafting grid (except for Bedrock Edition if Classic Crafting is enabled). Other tabs include foodstuffs, building blocks, decoration blocks, etc. Some items and blocks are available only in Creative mode, such as spawn eggs. Likewise, some blocks can be Template:Control only in Creative, such as command blocks and structure blocks.

Some items behave differently in Creative mode. Items do not disappear or lose durability when Template:Controld. Empty buckets can be filled on a mobile device but simply makes liquids disappear Template:In. Putting an item in an item frame or on an armor stand does not cause it to disappear from the player's hand. Instead, the item is duplicated. It is the same for putting on armor by right-clicking it from the player's hotbar.

Items can be picked up by the player, but if the hotbar is already full, the items go into the Survival inventory.

Pick block[edit | edit source]

The player can obtain items using Template:Control. Unlike survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot.

Most blocks give the player a copy of itself when using Template:Control. Using it on an item frame gives the player the item held inside. Using it on a mob gives the player a spawn egg of that mob. Using it on a mob head gives the mob type that it is; using it on custom heads gives only the mob type that was used in the command, not the custom skin.

If the player holds Control and press Template:Control, in addition to obtaining the item, it also preserves the block's NBT tags, allowing the player to place an identical copy of the block.

The only exception to the use of the Template:Control is the monster spawner.

Unavailable blocks and items[edit | edit source]

There are several blocks and a couple of items that do not appear in the Creative inventory. They can be obtained with the Template:Cmd command, and can be manually placed using Template:Cmd command, using the IDs provided in the table below. Additionally, using Template:Control on these blocks also give them, except where noted. Technical blocks, such as portals and off-state redstone torches, do not have corresponding inventory items, and thus cannot be legitimately obtained.

Name Can be obtained with Template:Control? Inventory availability ID
Java Edition Bedrock Edition
Barrier
barrier
[{{fullurl:
&format=original
Command block}} &format=original]
[[
&format=original
Command block|
&format=original
Command block]]
command_block
repeating_command_block
chain_command_block
Debug Stick
debug_stick
Minecart with command block
command_block_minecart
Firework star
firework_star
Firework rocket
firework_rocket
Monster spawner
JE: spawner
BE: mob_spawner
Structure block
structure_block
Structure void
structure_void
Dragon egg
dragon_egg
Knowledge Book
knowledge_book
Jigsaw block
jigsaw
Light Block
light_block
Suspicious stew
suspicious_stew

Representation in level.dat[edit | edit source]

Main article: level.dat

Creative mode is represented as 1 in GameType in the level.dat file; to manually change the GameType, the file must first be opened with an external NBT editor.

Note: Singleplayer worlds do not use this field to save the game mode the player is currently in.

Video[edit | edit source]

Template:Video note

Template:Yt

History[edit | edit source]

All blocks in Creative before Classic 0.0.19a.
File:1.2.5 Creative Inventory.png
The Creative mode item selection screen prior to 12w21b.

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Issues[edit | edit source]

Template:Issue list

See also[edit | edit source]

References[edit | edit source]

  1. Template:Bug – "Item drops in creative" resolved as "Won't Fix"

Template:Gameplay

cs:Creative/cz de:Kreativmodus es:Modo creativo fr:Créatif hu:Kreatív ja:クリエイティブ ko:크리에이티브 모드 pl:Tryb kreatywny pt:Criativo ru:Творчество th:Creative tr:Yaratıcılık uk:Творчість zh:创造模式