The day-night cycle is a 20 minute long timelapse between two main light settings.
Conversions[edit | edit source]
In Minecraft, time is exactly 72 times faster than normal time. This can be easily calculated as the proportion 1440⁄20 = 72, since there are 1440 minutes (86400 seconds) in a real day (60min × 24hr) and 20 minutes (1200 seconds) in a full Minecraft day. A collection of time unit conversions is listed below:
Minecraft time to real time[edit | edit source]
|Minecraft time||Minecraft ticks||Real time|
|1 second||0.27||0.0138 seconds|
|1 minute||16.6||0.83 seconds|
|1 hour||1,000||50 seconds|
|1 day||24,000||20 minutes|
|1 week (7 days)||168,000||2.3 hours|
|1 month (30 days)||720,000||10 hours|
|1 year (365.2422 days)||8,766,000||121.75 hours (5.072916 days)|
Real time to Minecraft time[edit | edit source]
The approximation of real time to Minecraft time:
|Real time||Minecraft time|
|1 tick||3.6 Minecraft seconds|
|1 second||1 minute and 12 seconds. (72 seconds)|
|10 seconds||12 minutes (720 seconds)|
|50 seconds||1 hour (60 minutes, 3600 seconds)|
|1 minute (60 seconds)||1 hour and 12 minutes (72 minutes, 4320 seconds).|
|1 hour||3 days.|
|1 day||2.4 months, = 72 days.|
|1 week||≈ 1.385 years, ≈ 17 months, = 72 weeks, = 504 days.|
|1 month||6 years, = 72 months, ≈ 308.5 weeks, = 2,160 days.|
|1 year||72 years, ≈ 876.5 months, ≈ 3,757 weeks, ≈ 26,297.5 days.|
24-hour Minecraft day[edit | edit source]
time of day
|Beginning of the Minecraft day.|
Villagers awaken and rise from their beds.
|06:10:01.2||167||0:08.35||The moon completely disappears behind the horizon.|
|06:27:00.0||450||0:22.5||Sunrise ends. The horizon no longer changes color.|
|07:00:00.0||1000||0:50||Time when using the Template:Cmd command.|
|08:00:00.0||2000||1:40||Villagers begin their workday.|
|10:17:00.0||4283.3||3:34.16||Light level reaches 15, the maximum.|
|12:00:00.0||6000||5:00||Noon; the sun is at its peak.|
|Time when using Template:Cmd.|
|13:42:00.0||7700||6:25||Light level begins to decrease.|
|15:00:00.0||9000||7:30||Villagers end their workday and begin socializing.|
|17:37:00.0||11616.6||9:40.83||Sunset begins. The horizon starts to darken.|
|17:50:02.4||11834||9:51.7||The moon appears on the horizon.|
|18:00:00.0||12000||10:00||Time when using the Template:Cmd command. [Bedrock Edition only]|
Villagers go to their beds and sleep.
|18:00:36.0||12010||10:00.5||In rainy weather, beds can be used at this point.|
|18:12:36.0||12210||10:10.5||Undead mobs no longer burn.|
|18:32:31.2||12542||10:27.1||In clear weather, beds can be used at this point.|
|18:38:52.8||12648||10:32.4||First tick when monsters spawn outdoors in thunder weather.|
|18:47:09.6||12786||10:39.3||The clock shows exactly dusk (day to night).|
|18:58:08.4||12969||10:48.45||First tick when monsters spawn outdoors in rainy weather.|
|19:00:00.0||13000||10:50||Time when using the Template:Cmd command.|
|19:11:16.8||13188||10:59.4||First tick when monsters spawn outdoors in clear weather.|
|19:42:07.2||13702||11:25.1||The sun completely disappears behind the horizon.|
|19:48:00.0||13800||11:30||Sunset ends. The horizon no longer changes color.|
|00:00:00.0||18000||15:00||Midnight; the moon is at its peak.|
|Time when using the Template:Cmd command.|
|04:12:00.0||22200||18:30.0||Sunrise begins. The horizon starts to brighten.|
|04:18:00.0||22300||18:35.0||The sun appears on the horizon.|
|04:48:43.2||22812||19:00.6||Last tick when monsters spawn outdoors in clear weather.|
|05:00:00.0||23000||19:10||Time when using the Template:Cmd command. [Bedrock Edition only]|
|05:01:51.6||23031||19:11.55||Last tick when monsters spawn outdoors in rainy weather.|
|05:12:57.6||23216||19:20.8||The clock shows exactly dawn (night to day).|
|05:21:07.2||23352||19:27.6||Last tick when monsters spawn outdoors in thunder weather.|
|05:27:36.0||23460||19:33||In clear weather, beds can no longer be used.|
|05:47:27.6||23791||19:49.55||Undead mobs begin to burn.|
|05:59:31.2||23992||19:59.6||In rainy weather, beds can no longer be used.|
Daytime[edit | edit source]
Daytime is the longest section of the cycle, lasting 10 minutes.
- Start: 0 ticks (06:00:00.0)
- Mid: 6000 ticks (12:00:00.0)
- End: 12000 ticks (18:00:00.0)
When a player first spawns in singleplayer, the day-night cycle always starts at the beginning of the daytime (0:00). Most multiplayer servers also start at the beginning of daytime, but the day-night cycle continues regardless of any new players joining.
At approximately noon, all blocks that are in direct vertical view of the sky receive sunlight at light level 15, which is the maximum. Sunlight provides ample light for the growth of saplings, grass blocks and crops. Most undead mobs (including zombies and skeletons) exposed to direct sunlight (and are not in shade, in water, or wearing helmets) are set on fire. Additionally, sunlight renders spiders neutral, unless they are currently chasing the player, and any endermen exposed to sunlight teleport randomly when near the player and randomly become neutral if having been aggressive for at least 30 seconds.
During the day, daylight sensors have the highest output level.
Sunset/dusk[edit | edit source]
Sunset is the period between daytime and nighttime, and always lasts 1 1⁄2 minutes.
- Start: 12000 ticks (18:00:00.0)
- Mid: 12900 ticks (18:54:00.0)
- End: 13800 ticks (19:48:00.0)
During sunset, the Sun descends on the western horizon, and the Moon rises on the eastern horizon. The sky near the setting Sun glows a vibrant orange-red. The Sun also grows visibly larger as it sets.
The light level of all blocks that are in direct vertical view of the sky, and are not lit by other light sources, decreases by 1 every 10 seconds.
Between dusk and dawn, players may sleep in a bed. In singleplayer mode, doing so advances the day-night cycle to dawn and sets the weather to clear. This also occurs in multiplayer as long as every player online is in a bed simultaneously. Time does not pass for other aspects of the world, however; for example, crops do not grow and furnaces do not cook or smelt as they would when players are awake.
- 17:47:09.6 (11786) = Light level = 15 to 14
- 17:59:09.6 (11986) = Light level = 14 to 13
- 18:11:09.6 (12186) = Light level = 13 to 12
- 18:23:09.6 (12386) = Light level = 12 to 11
- 18:35:09.6 (12586) = Light level = 11 to 10
- 18:47:09.6 (12786) = Light level = 10 to 9
- 18:59:09.6 (12986) = Light level = 9 to 8
- 19:11:09.6 (13186) = Light level = 8 to 7
- 19:23:09.6 (13386) = Light level = 7 to 6
- 19:35:09.6 (13586) = Light level = 6 to 5
- 19:47:09.6 (13786) = Light level = 5 to 4
Nighttime[edit | edit source]
Nighttime lasts 7 minutes.
- Start: 13800 ticks (19:48:00.0)
- Mid: 18000 ticks (00:00:00.0)
- End: 22200 ticks (04:12:00.0)
During the night, the Moon rises to its peak in a dark blue sky dotted with small white stars. The stars appear to move with the Moon and can be first seen toward the end of the sunset.
Players sleep in a bed between 12542 (18:32:31.2) and 23460 (05:27:36.0) ticks in clear weather. In rainy weather, players sleep in a bed between 12010 (18:00:36.0) and 23992 (05:59:31.2) ticks.
Undead mobs no longer burn between 12210 (18:12:36.0) and 23791 (05:47:27.6) ticks, when the biome isn't dry.
During the nighttime, the world is covered in darkness; the light level falls to a minimum of 4, which allows hostile mobs to spawn on the surface. The exact duration for which hostile mobs are able to spawn in exposed areas is 9625 ticks. Regardless of the low light level, crops continue to grow during the night as long as one player is not sleeping.
Sunrise/dawn[edit | edit source]
Sunrise is the period between nighttime and daytime, and always lasts 1 1⁄2 minutes.
- Start: 22200 ticks (04:12:00.0)
- Mid: 23100 ticks (05:06:00.0)
- End: 24000 (0) ticks (06:00:00.0)
During sunrise, the Moon sets on the western horizon and the Sun rises on the eastern horizon. The sky near the rising Sun glows orange. The sun also appears visibly larger as it rises, but slowly shrinks to its 8×8 pixel size while rising.
All blocks in direct vertical view of the sky grow 1 light level brighter every 10 seconds. Eventually, the effects of sunlight return, dissipating the threat of most hostile mobs.
Morning twilight begins after 22009 ticks, which is the equivalent of 4:00:32.4 in real time. The exact last time hostile mobs can spawn in exposed areas is 22812 (04:48:43.2) on clear mornings and 23031 (05:01:51.6) on rainy mornings.[note 1]
- 04:12:57.6 (22216) = Light level = 4 to 5
- 04:24:57.6 (22416) = Light level = 5 to 6
- 04:36:57.6 (22616) = Light level = 6 to 7
- 04:48:57.6 (22816) = Light level = 7 to 8
- 05:00:57.6 (23016) = Light level = 8 to 9
- 05:12:57.6 (23216) = Light level = 9 to 10
- 05:24:57.6 (23416) = Light level = 10 to 11
- 05:36:57.6 (23616) = Light level = 11 to 12
- 05:48:57.6 (23816) = Light level = 12 to 13
- 06:00:57.6 (16) = Light level = 13 to 14
Clocks[edit | edit source]
- Main article: Clock
A clock allows players to determine Minecraft time. A clock is useful underground where the current day/night cycle is not visible. A clock helps the player avoid mistakenly surfacing at night and falling prey to night-spawned mobs on the surface.
Commands[edit | edit source]
If commands are enabled, then it is possible to change the current time with the Template:Cmd commands, as detailed below. To enable or disable the day-night cycle, use the following command: Template:Cmd
Set time[edit | edit source]
Specific times can be set with the Template:Cmd command.
/time set <number|day|noon|sunset|night|midnight|sunrise>
- Template:Cmd – Sets the time to dawn/sunrise.
- Template:Cmd – Sets the time to 1000.
- Template:Cmd – Sets the time to dusk/sunset.
- Template:Cmd - Sets the time to 23000.
Moon phases[edit | edit source]
Each day that progresses adds 24000 ticks to the time counter. While each day looks the same, the Moon appears in one of eight different phases each night. Although there is no explicit command to change the Moon's phase, using Template:Cmd advances the Moon to its next phase. Furthermore, any of the phases can be accessed with the use of one of the following commands:
- Template:Cmd – Full moon
- Template:Cmd – Waning gibbous
- Template:Cmd – Last quarter
- Template:Cmd – Waning crescent
- Template:Cmd – New moon
- Template:Cmd – Waxing crescent
- Template:Cmd – First quarter
- Template:Cmd – Waxing gibbous
Achievements[edit | edit source]
Video[edit | edit source]
History[edit | edit source]
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Trivia[edit | edit source]
- The sun and moon rotate around the player, not the center of the map. They always remain in the same position relative to the stars, and to each other.
- Day and night do not proceed when a singleplayer game is paused. This does not apply when a GUI window (such as the inventory) is opened. In multiplayer, this is not the case; time proceeds normally as long as the server is on.
- The sun and moon are both visible when standing or flying at a height above the terrain at approximately 1.4× the set render distance.
- The day-night cycle continues while the player is in the Nether or the End, although the world itself does not change until the Overworld is loaded again. This can be observed if the player creates a village in another dimension and observes the schedule progressing as normal.
- Background game music is triggered at specific times of the day-night cycle.
- The highest value of time that can be set with the Template:Cmd command is 2147483647 (231−1; the 32-bit integer limit).
- This is equivalent to: 89478 days, or 11483 ticks. Real-time equivalent (counting from January 1, 1 CE, year 0 not existed): December 25, 1581 CE at 11:28:58.8. Without leap years it would be January 1, 1582 CE at 17:28:58.8. Elapsed real-life time: approximately 345 days and 5 hours.
- Using NBT editors, the largest time value that can be set is 9223372036854775807 (263−1; the 64-bit integer limit). After this point, the day/night cycle cannot progress. At this time, 384307168202282 real-life days would have elapsed, or roughly 4.5 billion years.
Notes[edit | edit source]
References[edit | edit source]
cs:Cyklus dne a noci
es:Ciclo de día y noche
pl:Cykl dnia i nocy
<ref> tags exist for a group named "note", but no corresponding
<references group="note"/> tag was found