Distance Effects in Minecraft: Bedrock Edition
Distance effects in Bedrock Edition are similar to those of Java, but persist much earlier due to Bedrock Edition running on 32-bit technology.
Early Limitations[edit | edit source]
|X/Z ±1,024||The slowest method of movement is now impossible, and will cause the player to either completely stop, or force them towards the direction they're facing. This can be achieved in survival mode by being under the effect of potion of the Turtle Master II, sneaking, using an item while in a sweet berry bush that's crosswise over ice with cobwebs. Randomly falling through the world is now also possible, but unlikely. This is caused by float point precision errors, creating small gaps between the blocks' hitboxes. This becomes progressively more severe as the player goes further.|
|X/Z ±16,384||Very minor jitteriness is now experienced.|
|X/Z ±32,768||Slower methods of movement become impossible.|
Jitter[edit | edit source]
Block model rendering errors[edit | edit source]
Almost all blocks begin rendering incorrectly between X/Z ±1,048,576–8,388,608 coordinates.
Far Lands[edit | edit source]
X or Z +12,550,821
The Far Lands generate in a loop-like structure.
Blocks become a bit unsolid which may felll from sides (sometimes start from 8,388,608)
Blocks start become rectangular instead of cubes.
|X and Z +12,550,821||Skygrid. (As of 1.16 - Nether Update, the Skygrid has been removed from the overworld).|
|X −12,550,824||No terrain generation at all except bedrock, ocean and badlands.|
|X +12,559,913||Terrain alters from loop-like structures to comb-like structures, where sections of land wider than 3 blocks are missing.|
|X +12,560,361||A sudden change in terrain generation to more comb-like structures.|
|Z +12,561,029||Comb-like structures begin appearing, farther than X Far Lands.|
|X +12,562,277||The terrain becomes a horizontal dotted line of blocks.|
|Z +12,562,277||The Z strip lands generate.|
|X +12,758,545||Terrain generation stops entirely except bedrock and oceans.|
Late Limitations[edit | edit source]
|X/Z ±30,000,000||It's impossible to teleport beyond this distance without using third party tools. Any attempts to do so will teleport the player back to these coordinates.|
|X/Z ±31,999,872||Furthest distance reachable in the Overworld via. Nether portals.|
|X/Z ±33,554,432||Horizontal blocks stop rendering completely, hence the name "slice lands".|
|X and Z ±33,554,432||Block render fails completely, causing the map to be blank outwards.|
|X/Z ±67,108,864||Horizontal movement is now impossible. Teleportation using chorus fruit is still possible.|
|X/Z ±134,217,728||Generated structures fail to generate beyond this point.|
|X/Z ±268,435,456||Teleportation using chorus fruit is now impossible.|
|X/Z ±1,073,741,824||Slices of rendered blocks are now up to 27 blocks apart, making it impossible to see them from one another in a render distance below 8 chunks.|
|X/Y/Z ±2,147,483,648||The game crashes due to integer overflowing.|