Human

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These features may only exist in older versions of Minecraft, or were possibly never even implemented.

For the character the users plays with, see player.

Humans were non-playable characters (NPCs) taking the form of clones of a player (the default skin). They spawned when 'G' was pressed while playing in Classic mode, but this function was later removed in Survival Test. If a player has a custom skin, any humans created will still use default skin and will not assume the look of a player. Humans could not create nor break blocks, and would only move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. Humans were only affected by solid blocks, but strangely not fluids, walking through them as if they were air.

Humans were only spawned by pressing G in the Pre-Classic, and later by map editors. Today humans can only be spawned by mods or (Bedrock Edition only) with NBT editors.

Appearance[edit | edit source]

Humans had brown hair and rather peculiarly purple eyes. They had exactly the same clothing as a player and zombies.

Behaviour[edit | edit source]

Humans could not create or delete blocks, but would wander around the map in circles, or occasionally jump around. A human may choose to attack players like zombies.

History[edit | edit source]

  • Markus Persson originally made the human model to use in a top-down game called "Zombie Town".[1]
  • Before Classic 0.30, the human skin face had a goatee.
  • In Beta 1.6.6, the changelog contained the message "Removed Herobrine". This was Notch joking when removing parts of the coding for the Human mob. This and the following three "Removed Herobrine" mentions that appeared in Beta 1.7, Beta 1.7_01 and Beta 1.8.1 removed the individual class files for the human, merely making it somewhat of a default mob. It could still be spawned, but it possessed the default health (10 hearts), the default spawn conditions (Light level 7), a default melee attack, the default view distance, and various other parameters shared by all other hostile mobs at the time. The mob at this time now was called "Monster" instead of "Human". The "Removed Herobrine" message was mentioned a final time in the 1.8 changelog, where all the code for the human mob had been disabled/removed, and the ability to hack the mob into the game with spawn commands or spawners was removed. However, in the 1.0 update, Notch wrote "Removed Herobrine" again, but as a joke, as Herobrine had never been added into the game.

Trivia[edit | edit source]

  • Humans used the skin file named char.png in the minecraft.jar file.
  • Humans, when spawned, may head to the left for half a second, before turning around to attack a player.
  • As of 1.8 beta, humans are classified as "Removed", as opposed to "Unused", like in previous updates.
  • If a human spawner was placed before 1.8, the spawner would be blank.
  • In Beta 1.6.6, humans spawned naturally in the far lands because the far lands isn't a specific biome.
  • Humans were added in Minecraft Pre-Classic rd-132328.

Gallery[edit | edit source]

[2]

References[edit | edit source]

Mobs in Minecraft
Passive Mobs
File:BatFace.png Bat File:OcelotFace.png Cat File:ChickenFace.png Chicken File:CowFace.png Cow
File:CodBody.png Fish (various) Link=Fox Fox File:Glow Squid Face.png Glow Squid File:HorseHead.png Horse
File:MooshroomFace.png Mooshroom File:BrownMooshroomFace.png Brown Mooshroom File:OcelotFace.png Ocelot File:ParrotFace.pngParrot
File:PigFace.png Pig File:Big-rabbit-face.png Rabbit File:SheepFace.png Sheep File:Snowgolemhead.png Snow Golem
File:Squidface.png Squid File:StriderFace.png Strider File:TurtleFace.pngTurtle File:Villagerhead.png Villager
File:WanderingTraderFace.png Wandering Trader
Neutral Mobs
File:AxolotlFace.png Axolotl File:BeeFace.png Bee File:DolphinHead.png Dolphin File:EndermanFace.png Enderman
File:GoatFace.png Goat File:Vg face.png Iron Golem File:Big-llama-face.png Llama File:Panda FaceZ.png Panda
File:PiglinFace.png Piglin File:PolarBearFace.png Polar Bear File:SpiderFace.png Spider File:CaveSpiderFace.png Cave Spider
File:BetterWolfFace.png Wolf File:ZombifiedPiglinFace.png Zombified Piglin
Hostile Mobs
File:Blaze Face.png Blaze File:CreeperFace.png Creeper File:Drownedheaad.png Drowned File:Enderdragon Face.png Ender Dragon
File:EndermiteFace.png Endermite File:EvokerFace.png Evoker Link=Evoker Fang Evoker Fang File:GhastFace.png Ghast
Link=Guardian Guardian File:Big-elder-guardian-face.png Elder Guardian File:Hoglin face.pngHoglin File:HuskFace.png Husk
File:Magma Cube Face.png Magma Cube File:PhantomFace.png Phantom File:PiglinBruteFace.png Piglin Brute File:PillagerFace.png Pillager
File:RavagerFace.png Ravager File:Big-shulker-face.png Shulker File:SilverfishFace.png Silverfish File:SkeletonFace.png Skeleton
File:SlimeFace.png Slime File:Spider SkeletonFace.png Spider Jockey File:StrayFace.png Stray File:VexFace.png Vex
File:VindicatorFace.png Vindicator File:Warden Face.png Warden File:50px-WitchFace.png Witch File:Wither face.png Wither
File:WitherSkeletonHead.png Wither Skeleton File:Spider WitherSkeleton.png Wither Skeleton Jockey File:ZoglinFace.pngZoglin File:ZombieFace.png Zombie
File:ZombieVillagerFace.png Zombie Villager