Human
This article contains content about features that are outdated or have been removed from the game. These features may only exist in older versions of Minecraft, or were possibly never even implemented.
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- For the character the users plays with, see player.
Humans were non-playable characters (NPCs) taking the form of clones of a player (the default skin). They spawned when 'G' was pressed while playing in Classic mode, but this function was later removed in Survival Test. If a player has a custom skin, any humans created will still use default skin and will not assume the look of a player. Humans could not create nor break blocks, and would only move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. Humans were only affected by solid blocks, but strangely not fluids, walking through them as if they were air.
Humans were only spawned by pressing G in the Pre-Classic, and later by map editors. Today humans can only be spawned by mods or (Bedrock Edition only) with NBT editors.
Appearance[edit | edit source]
Humans had brown hair and rather peculiarly purple eyes. They had exactly the same clothing as a player and zombies.
Behaviour[edit | edit source]
Humans could not create or delete blocks, but would wander around the map in circles, or occasionally jump around. A human may choose to attack players like zombies.
History[edit | edit source]
- Markus Persson originally made the human model to use in a top-down game called "Zombie Town".[1]
- Before Classic 0.30, the human skin face had a goatee.
- In Beta 1.6.6, the changelog contained the message "Removed Herobrine". This was Notch joking when removing parts of the coding for the Human mob. This and the following three "Removed Herobrine" mentions that appeared in Beta 1.7, Beta 1.7_01 and Beta 1.8.1 removed the individual class files for the human, merely making it somewhat of a default mob. It could still be spawned, but it possessed the default health (10 hearts), the default spawn conditions (Light level 7), a default melee attack, the default view distance, and various other parameters shared by all other hostile mobs at the time. The mob at this time now was called "Monster" instead of "Human". The "Removed Herobrine" message was mentioned a final time in the 1.8 changelog, where all the code for the human mob had been disabled/removed, and the ability to hack the mob into the game with spawn commands or spawners was removed. However, in the 1.0 update, Notch wrote "Removed Herobrine" again, but as a joke, as Herobrine had never been added into the game.
Trivia[edit | edit source]
- Humans used the skin file named char.png in the minecraft.jar file.
- Humans, when spawned, may head to the left for half a second, before turning around to attack a player.
- As of 1.8 beta, humans are classified as "Removed", as opposed to "Unused", like in previous updates.
- If a human spawner was placed before 1.8, the spawner would be blank.
- In Beta 1.6.6, humans spawned naturally in the far lands because the far lands isn't a specific biome.
- Humans were added in Minecraft Pre-Classic rd-132328.
Gallery[edit | edit source]
- Ververysillymob.jpg
"A simple house and a very very silly mob.(Human)"
- Iqrb1z4omzx31.png
- YTpoqfDkwVcHWmtpJ 7 u92OHl3Xu6k5d9AoHWuMJbU.png