Infdev (short for Infinite Development) was the third phase in the development cycle of Minecraft, and was only playable in single player survival mode.
Infdev succeeded Indev when Notch decided to rewrite the game's code to allow terrain to be infinite and procedurally generated rather than finite. This principle of how maps are generated is similar to how current Minecraft worlds are. Ever since Infdev, the maps generated would be, theoretically, 8 times the size of the Earth. Infdev also introduced the first appearance of the Far Lands.
Features[edit | edit source]
- Infinite map generation.
- More craftable items.
- 3D clouds.
- Much more complex cave systems.
- Dynamic fluid system.
- Signs, ladders, and Doors.
- Minecarts and their tracks.
- Bucket added.
- Far Lands added. (Later removed when Beta 1.8 was released on 9/14/11)
- Brick Pyramid added. (Later removed on 3/16/2010.)
Alpha replacing Infdev[edit | edit source]
Infdev's main purpose was to catch an infinite terrain version up to par with Indev's content, that purpose was filled around June 2010. Infdev was replaced by the name of Alpha as a sign of progression towards release. Infdev no longer gets updated, and its link has been removed from the Minecraft website.
Infdev, along with Indev, were available on the Minecraft website until September 2010, and to play Infdev now, one must use a "3rd party program" to backdate their Minecraft jar.
Trivia[edit | edit source]
- In the terrain.png file, remnants of the Cog could be seen.
- In early versions of Infdev, the Player would start with 990 Wood Planks and 999 Glass blocks.
- Infdev is silent since the Infdev resources have been removed from minecraft.net/resources (unless the user uses a proxy for the resources), but this does not happen to Indev.
- In the first version of Infdev, there was an obsidian wall that generated at 0 on the X and axis, and were used to mark the center of a world.
See also[edit | edit source]