List of Removed Features

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This article contains content about features that are outdated or have been removed from the game.
These features may only exist in older versions of Minecraft, or were possibly never even implemented.

Minecraft has had a number of features removed from the game. These features may have been replaced or removed entirely. This page documents features that have been removed from Java Edition and Bedrock Edition/Pocket Edition.

Items[edit | edit source]

Enchanted Golden Apple Crafting Recipe[edit | edit source]

From its introduction in 1.3.1 until snapshot 15w44a for 1.9, enchanted golden apples could be crafted using 8 gold blocks and an apple. Though the crafting recipe has been removed, enchanted golden apples can be obtained through other means.

Horse Saddle[edit | edit source]

Main article: Horse Saddle
File:Horse Saddle.png

Horse Saddles were items added in snapshot 13w16a. They worked like regular saddles, but used for horses instead of pigs. They were later removed from the game, and the same saddles used for pigs are now used for horses.

Rose[edit | edit source]

Main article: Flowers
File:Rose3D.png

Roses were removed from Java Edition 1.7.2 snapshot 13w36a, being replaced with the poppy.

Cyan Flower[edit | edit source]

Main article: Flowers
File:CyanFlower.png

Cyan flowers were added to Pocket Edition alpha 0.1.0 but were replaced by poppies in Pocket Edition alpha 0.9.0. They were purely decorative and did not serve any purpose in crafting.

Crystallized Honey[edit | edit source]

Main article: Crystallized Honey
File:Crystallized Honey.png

Crystallized Honey is an unused item in Java Edition. It was accidentally added to the files of snapshot 19w34a on August 22, 2019, but was confirmed to be removed. It was removed from the game files in 1.15.

Mobs[edit | edit source]

Similarly to flowers, over time some mobs have been exchanged for others, had their behavior change, or simply been removed.

Human[edit | edit source]

Main article: Human

Humans were non-playable characters taking the form of clones of a player with the default skin. They spawned when G was pressed while playing in Classic mode, but this function was later removed in Survival Test. If a player has a custom skin, any humans created will still use default skin and will not assume the look of a player. Humans could not create nor break blocks, and would only move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. Humans were only affected by solid blocks, but strangely not liquids, walking through them as if they were air.

Indev MD3 mobs[edit | edit source]

Beast Boy, Black Steve, Steve, and Rana were human mobs used as tests during the Indev phase. These mobs were created by Dock and they were removed from the game when he left Mojang. They had no animation and glided around in the same pose.

Early Villagers[edit | edit source]

When villagers were added in Beta 1.9 pre-1 the name "Testificate" appeared above their heads. This was removed in Beta 1.9 pre-2. Early villagers were very different from the villagers of modern Minecraft:

  • Not all the villager models were used, the green Nitwit model would not be implemented until release 1.11 and the Steve-villager hybrid was never implemented at all. The hybrid could've been a retexturing mistake.
  • Preceding villagers, pigmen were going to inhabit villages but this was never implemented.
  • When spawn eggs were added, spawning a baby villager caused that baby to always be a farmer villager.
  • The original villagers had no sounds and could not open doors.
  • They would not be attacked by hostile mobs.
  • When the zombie functionality was added to attack the villagers, they did not create zombie villagers but rather died.

Drops[edit | edit source]

Zombies dropped 0 to 2 feathers prior to Java Edition Beta 1.8. This was replaced by 0-2 rotten flesh.

Zombie Pigmen, similarly, dropped 0-2 cooked porkchops prior to Java Edition Beta 1.8. This was replaced by 0-2 rotten flesh and 0-1 gold nuggets.

File:Char lolol.png
2Char in a modded version of the game.

2Char[edit | edit source]

2Char was a mob that was added in the Survival Test and removed in Alpha 1.2.1_01. It could not be accessed through normal gameplay. It may have been used to create mobs during development.

Green Axolotl[edit | edit source]

The Green Axolotl was not added in 20w51a but may be added in future snapshots. It was discarded in 20w51a.

File:Screenshot 2020-12-16 at 7.30.06 PM.png
Green Axolotl


Zombie Pigman (Pocket Edition Alpha Version)[edit | edit source]

When Zombie Pigmen were added to Pocket Edition Alpha 0.5.0, they were very different from the Java Edition, having these differences:

  • A bug caused the skin to not display properly, causing the whole skull of the mob to show.
  • They did not have the same animations as the Java edition, the animation instead only consisting of small arm and leg movements.
  • They burned in sunlight, but could not die because of this. This was presumably a feature that remained from the zombies that zombie pigmen were based on.
  • They were always hostile.
  • As the Nether had not yet been implemented into Pocket Edition, they spawned in the Nether Spire.
  • In their first incarnations they would attempt to attack the player even if they were in creative mode.

From 0.11.0 the PE Zombie Pigmen began to have the same characteristics as their Java edition counterparts.

Red Dragon[edit | edit source]

Main article: Red Dragon

Notch had planned to implement a red dragon into the game. However, this never happened and there appear to be no plans to implement it in future updates.

File:Red Dragon.png
red dragon

Grey Tabby Cat[edit | edit source]

File:GrayTabbyCat.png

(Bedrock Edition only)
In the default resource pack, a texture file for a gray tabby cat exists. However, it's completely unused and cannot be spawned in-game.

Zombie Pigman[edit | edit source]

In 1.16, Zombie Pigmen were retextured and renamed to zombified piglins.

Elder Guardian Ghost[edit | edit source]

The elder guardian ghost is a mob added in Minecraft Pocket Edition 1.11. It looks identical to normal elder guardians but one side of its tail is transparent. It also has less health than normal. This mob cannot attack you directly, but can give you mining fatigue and its spikes can still hurt you. The elder guardian ghost can only be summoned by commands and when spawned will fly straight up forever. When spawned underwater, it will look and the player and slowly sink down to bedrock.

Blocks[edit | edit source]

Ruby[edit | edit source]

Main article: Ruby
File:RubyOre.png
File:Ruby png.png

Ruby ore was planned for the game but emerald ore was chosen in favor of it. Rubies were to be used in villager trades and for armor and weapon crafting however this idea was abandoned before the implementation of emeralds. This was due to Mojang member Dinnerbone being colorblind who couldn't tell the difference between rubies and redstone even though the textures of both ores and minerals are different.

Dirt Slab[edit | edit source]

Main article: Dirt Slab
File:DirtSlab1.png

Dirt Slabs were added in Survival Test 0.26_04 in an attempt to make nicer hills, but they instead made hill generation mess up. Notch decided to remove them rather than attempt to fix the issues they caused.

Crying Obsidian[edit | edit source]

Main article: Crying Obsidian
File:Crying Obsidian.png

Crying Obsidian was a block that served to define the spawning point at the given location. The block was added in Beta 1.3 (including the demo version of PC Gamer) and removed in Beta 1.5. This block has also been in Pocket Edition Alpha since 0.1.0 (it is not known if this block was also in the Pre-release) and removed in 0.8.0 presumably having the same function. The block was added back in 1.16. The programmer art resource pack includes the original texture.

Nether Reactor Core[edit | edit source]

Main article: Nether Reactor Core

The Nether Reactor Core was a block that was added in Pocket Edition Alpha 0.5.0 and left unused in 0.12.0 build 1, its function was to generate Nether Spires as the Nether was not in Pocket Edition at that time. If the Reactor was activated a message saying "Active" would appear and all other blocks of the Nether Reactor would be transformed into Glowing Obsidian. The Reactor would change texture and would generate Obsidian (in earlier versions) or Netherrack (later versions), forming a Nether Spire inside which Zombie Pigmen spawned. Before the Nether was added into PE this was the only way to obtain netherrack in survival mode.

Version Textures
0.5.0
File:NetherReactorCore.gif
0.15.0
File:NetherReactorCoreNew.gif

Unused Sandstone Variants[edit | edit source]

File:SandstoneGlyphsUnused.png
File:SandstoneFaceUnused.png

In Java Edition 1.2.1, two textures of sandstone were added into the terrain.png file. These textures were replaced by cut sandstone and chiseled sandstone.

Wax Block[edit | edit source]

Main article: Wax Block
File:Wax Block.png

On August 22nd 2019, a snapshot for Java Edition 1.15 included pictures of multiple unknown blocks in which it included bees, beehives and more. On October 13th 2019, it was confirmed that the wax block was accidentally added to the game files and will be removed. It was removed along with crystallized honey in snapshot 19w42a.

Cog[edit | edit source]

Main article: Cog
File:Gear.png

The Cog (also known as the Gear) was a block that was leaked and was supposed to be added to the Indev version of Minecraft.

Dimensions and World Generation[edit | edit source]

Sky Dimension[edit | edit source]

File:SkyDimension.png

In Beta 1.6 and 1.7 mods can be used to access a planned sky dimension. Notch mentioned plans to potentially make it a "dream world" which the player could have a random chance of accessing by sleeping in-game. This concept later became the End, and sky islands reminiscent of this dimension can be seen in Amplified worlds.

Customized World Type[edit | edit source]

Customized was a world type that gave control over settings that affected terrain generation, including ores, sea level, biomes, structures, and many variables that govern the random shape of the terrain. It was added in 1.8 and removed in 1.13, being replaced by Buffet Mode.

Deep Warm Ocean[edit | edit source]

File:DeepWarmOcean.png

Similar to warm ocean biomes, but twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine, and sponges.

Mountain Edge[edit | edit source]

File:MountainEdge.png

Similar to the jungle edge sub-biome, this sub-biome generates exclusively at the edge of mountain biomes (or any variant).

Brick Pyramid[edit | edit source]

Main article: Brick Pyramid
File:BrickPyramid.png

For a brief time in Infdev, brick pyramids were large structures that generated far away from the spawn point. These pyramids were completely solid; they had no interior rooms. A strange quality about these pyramids is that if one dug under it, a layer of dirt and stone extended under the pyramid. This suggests it spawned right on top of the terrain instead of being a complete pyramid with the bottom underground (such as Desert Pyramid). Pyramids were removed in later versions of Infdev. The pyramid's base was usually 64 × 64 blocks and was 64 blocks high. Whenever it spawned on top of a large body of water, it would usually add to the number of bases. The pyramids were described as a generation bug that had involved bricks, although in truth, they were introduced in earlier versions because bricks were unobtainable in any other way.

Obsidian Walls[edit | edit source]

In the first version of Infdev, there were two obsidian walls that generated infinitely on each axes with the intersection marking the center of the world (0, 0). This was intended as the only way to mark coordinates of a world. It was removed when coordinates were implemented.

Far Lands[edit | edit source]

Prior to Minecraft Beta 1.8, the Far Lands was an area generated at the calculated end of Minecraft maps. The far lands appear at (x: ±12550821; z: ±12550821). This bug is generated from the breakage and mathematical limitation of Minecraft's noise and terrain generation, which starts to calculate impossible numbers, even exceeding negative integers and sometimes "infinite" number. Chunks are generated past 30,000,000 X/Z, but have no proper function and contain non-solid blocks. As a result, when a Player attempts to walk on the blocks in these chunks, they will fall into The Void and die. It is also notable that a player can not teleport over this distance either, although there is a bug allowing them to glitch through the barrier with an Ender Pearl. As a player travels further and further away from the 0,0 point, the game reacts differently. At extreme distances, screen shaking can occur. This is due to floating-point precision errors.

The Indev House[edit | edit source]

Main article: The Indev House
File:InDev House.png

The Indev House was added in Indev. When Indev was started, players were greeted with the newly added title screen, and the options to create a map or load a previous map. When creating a map, players had to assign four characteristics to their maps: the type, the shape, the size, and the theme. The map would then be created and spawn them in an "Indev House". An Indev house was a 7×7×4 structure with a 1×2 hole for players to exit and two torches on the interior. The House would be formed around a player's spawn point. An Indev house began made of mossy cobblestone (which was unavailable naturally on the map anywhere else) and chests filled with TNT, a full stack (99 at the time) of every type of block, and every type of item. As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later still, the design of the house was changed. The floor was made stone and the walls and roof were made of oak planks.

Gravel Roads[edit | edit source]

File:Minecraft village.png

Before Java Edition 1.9, villages were generated with gravel roads instead of dirt paths.

Other[edit | edit source]

Spawning Nether Portals with F4[edit | edit source]

In Java Edition Alpha 1.2.2a, players could spawn Nether Portals by pressing F4. This functionality was removed in Alpha 1.2.2b.

Cauldron Potion Making[edit | edit source]

File:Make-minecraft-potions.w654.jpg
Potions in cauldrons.

Before potion stands were implemented, potion brewing required an empty bottle, your choice of ingredient, and a cauldron with water in it. You would throw the ingredient in the Cauldron and it would turn to another color then you would right-click with the bottle and that would create the potion.

Achievements[edit | edit source]

Main article: Achievements

Achievements were replaced by Advancements in Java Edition 1.12. They were used to gradually guide new players by giving them challenging quests to complete. Achievements are still available in the Bedrock, Legacy Console, and New Nintendo 3DS Editions.

Cloud Fluff[edit | edit source]

File:Fluff.png

In Infdev, an image called Fluff.png was added to the files. It was used for clouds but was later removed during the beginning of Alpha.