Sky Dimension

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File:Sky5.jpg
File:320px-Minecraft-Sky Dimension.png

The Sky Dimension was a planned dimension in Minecraft, intended to be the opposite of the Nether. In a live webcast on the Swedish gaming site feber.se Notch revealed that the sky dimension would "probably be a dream world" and that when "you go to bed there is a certain chance that you get teleported into the dream world instead. Then you will be able to do it on purpose later on."

The sky dimension was originally planned for the Beta 1.8, The Adventure Update, but Notch put it on hold until the Nether was more fun.[1]

The Minecraft update 1.7 included an Amplified world type which generates floating islands similar to that of the unimplemented sky dimension.

The original concept of the sky dimension was later rebranded as "The End," a dark place fittingly referred to as the "end of the game," home to the Endermen and the Ender Dragon, and a total conversion of the original idea.

Notch tweeted much later that a different "Skylands" dimension probably was still in the making. This version, completely separate from the End, was set to replace the original idea.[2] However, both Jeb and Dinnerbone later stated that there are no plans to return to the sky dimension.[3][4]

History[edit | edit source]

In Indev, there was a map type called "Floating." It spawned floating islands full of terrain based on the "world theme".

The present implementation of the sky dimension was first announced when Notch tweeted a picture of the dimension. It was probably made to be like a "heaven," because the Nether was considered to be like a hell, and the End is similar to limbo and/or slip space. The sky dimension was not completely confirmed until Notch released an update via Twitter stating: "And because PC Gamer made such a big deal of the Sky Dimension, I guess I'll have to finish it. Consider it confirmed."

Bugs[edit | edit source]

Originally, the sky dimension was hidden within the region 0 (overworld) code. However, starting in Beta 1.9 pre-release 3, it was given its own region: region 2, with region 1 being the Nether. However, instead of sky dimension chunks spawning within its region, they would generate in the overworld on multiplayer servers. This is most likely due to an issue with map generation and saving causing sky dimension chunks to save over overworld chunks rather than being made in their own, separate map files like the Nether does. If a world with sky dimension chunks is brought from multiplayer to single-player, the area of the chunks will always be Plains, even if snow generated naturally on the ground.

Trivia[edit | edit source]

  • The sky dimension is an inversion of the Nether, where as the latter is basically a large cave with monsters and a massive open space within, the former are peaceful floating islands spawn surrounded by open space. The Nether may also be thought of as being a hell with the sky dimension being a heaven; although the hazards present in each dimension are similar, falling from the sky dimension is just as lethal as falling from a cliff into the lava ocean in the Nether.
  • The sky dimension, similar to the Nether, has weather disabled. This is likely explained by the fact that it is above the clouds.
  • Using the Amplified World Type, it is possible to get a world that looks somewhat like the sky dimension, as of 1.7.2, but the ore distribution is the same as in a regular world (i.e. iron will not usually generate on the floating islands).
  • The far lands do generate in the sky dimension. However, the way they generate looks completely different than the overworld far lands.

Gallery[edit | edit source]

References[edit | edit source]