Talk:Custom servers/Chraft

From Minecraft Wiki
Jump to navigation Jump to search

I downloaded the SVN source on 4/14/2011 and compiled myself. I use Ubuntu Linux which does not have official mono/c# support for ASP.Net 4 yet. So I changed the source to target .Net and changed the "dynamic" variable types to "object" instead and explicitly typecast them where necessary in the code. Also I had to explicitly cast your IDisposable types in order to dispose them - "((IDisposable)_bWrite).Dispose();" and "((IDisposable)_bRead).Dispose();" . After doing so, I was able to build for and get it to run on Ubuntu on Mono. Works well, except I can't drop objects and typing in /commands in chat causes the server to crash. I tried to look for a link/email on C#raft website or assembla space in order to report this but could not find any, so I am writing it here in the hopes someone from the team sees it. -puargs

Deletion[edit source]

As the original creator of this page, as well as the founder of C#raft, I confirm that C#raft has been inactive for quite a while. The project was continued by several members after I left, but I believe they stopped working on it several years ago. The wiki page was technically created by User:Zenexer13341, but that's my pre-Gamepedia/Curse, pre-Twitch account; it was originally named Zenexer, but the username was changed during one of the acquisitions. I'm attempting to recover that account via Gamepedia Support. Zenexer (talk) 23:53, 1 December 2017 (UTC)

Do you have any opinion on deleting this page? I admit, I'm not too familiar with our usual handling of pages for defunct servers like this, so community consensus may be to keep these pages to serve as a historical record. That being said, I'd be rather surprised if there wasn't some dedicated site or subreddit for documenting servers like this. ディノ千?!? · ☎ Dinoguy1000 20:04, 2 December 2017 (UTC)
I would recommend keeping it, but it doesn't matter too much to me. has long been the authority on custom Minecraft implementations, but it lacks many of the details in this article. While I doubt any of the original developers intend to resume the project, it was pretty far along in development, so it may be useful to others who are seeking to start similar projects. As I recall, the primary feature lacking from it at the time I left was adequate world generation; however, what with minigames being the new big thing, that's not a showstopper like it used to be. I'm sure there are plenty of big networks looking to write their own servers these days; maybe they'll find this project useful. Zenexer (talk) 08:57, 5 December 2017 (UTC)
I felt like picking this project up and trying to revive it. I even bought the domain back! Fork is here: So yea I'd vote for keeping this site going too, I'd like this to come back to life! :D OverCrave OverCrave (talk) 00:18, 23 July 2018 (UTC)