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|First Appearance||1.5 (Snapshot 13w01a)|
|Type of Block||Block Entity, Redstone|
|No parameters specified|
</noinclude> A Trapped Chest is a Redstone-related block that will emit a weak Redstone signal when a player opens it. As more players peer into the chest, the Redstone signal will gradually increase. Trapped chests can primarily be used to create traps, but can also create a few nifty Redstone creations. Like standard Chests, two trapped chests can be put together to make a large (trapped) chest. They have a very faint red tint in some areas, suggesting the presence of Redstone dust to the wary eye. The signal can be strengthened by putting a Redstone repeater next to the trapped chest; to hide the chest, steps can be put on top (or slabs).
Uses[edit | edit source]
Trapped chests work best as an anti-theft device. Trapped chests can be used to trigger nearby TNT, with hopes of killing the unlucky soul who opens the said chest. It could also drop an anvil, sand, or other potentially fatal physics blocks on the raider, using sticky pistons and a little bit of skill. Similarly, a dispenser will work just as well. Like regular chests, trapped chests can be used as fuel in a Furnace.
Crafting[edit | edit source]
Trivia[edit | edit source]
- Trapped chests can be made into a double (large) trapped chest, and are able to be placed adjacent to normal chests without any interference, allowing two chests, or double chests, to be placed adjacent to each other.
Gallery[edit | edit source]
- Trapped Double Chest.png
A Trapped Double Chest
- Trap Chest n ChestB.png
Different between trapped chest (left) and chest (right).