Zombified Piglin

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For articles on other pig-like creatures, see Pigs (Disambiguation).
For other zombie-related topics, see Zombie (Disambiguation).

Zombified Piglin (previously known as Zombie Pigman and known as "Ziglins" for short) is a variation of the sword-wielding variant of a Zombie, (hence the name) who are neutral and are from The Nether. They drop 0-1 pieces of rotten flesh upon death as well as 0-1 gold nuggets. They occasionally drop a gold sword or gold helmet if defeated. Zombified Piglins can also drop gold ingots, however, this is very rare.  

They traveled in groups of up to 20, and don't attack a player unless a player attacks them first. Zombified Piglins were able to drown, but can't be killed by lava, other than drowning in it. Because they are well-armed, Zombified Piglins are highly dangerous to an unsuspecting player, also considering the ghasts and horrible terrain of the Nether.

Behavior[edit | edit source]

Attacking one Zombified Piglin causes any nearby Zombified Piglin to become hostile, like wolves, and attack the player or all of the players if one is in multiplayer mode. Zombified Piglins won't become neutral again unless they're killed. They won't become neutral even if a player dies, regardless whenever the death was caused by the Piglin or not. They walked faster than the player (speed of .95 blocks per second is an enraged Zombified Piglin's speed). Setting the game mode to "peaceful" removes all Zombified Piglins, unlike wolves. If a player was attacked by a group of Zombified Piglins, escapes through a portal, and returns to the Nether soon afterward, the Zombified Piglins will remain hostile. Since update 1.4, Zombified Piglins can pick up the weapons and armor of any defeated players. Like most other zombies, they can break down doors in hard difficulty.

In Minecraft: Bedrock Edition, Zombified Piglin characteristics were the same as PC, except that they run slightly slower.

Zombified Piglins are incredibly strong, which gives them an unfair advantage to an unprepared player. If a player is in multiplayer, a Zombified Piglin that has been harmed will be aggressive towards all players (even players that didn't harm the Piglin). Zombified Piglins spawn in the Nether and the Overworld or near any active Nether portals. If a Zombified Piglin is harmed by another mob, the Zombified Piglin that was harmed will become hostile towards the mob that harmed it, but the rest of the group will remain neutral until the release of Better Together update. If one kills a Piglin in one hit, the others won't become hostile.If the player opens chests near them, they will instantly target the player.

In the past, if an Iron Golem attacked a Zombified Piglin, only that specific mob would be hostile. However, this was changed with the release of the Better Together Update. Now, every Zombified Piglin in the vicinity is hostile toward the Iron Golem who attacked.

Strategy[edit | edit source]

As stated earlier in the article, Zombified Piglin are extremely difficult enemies to overcome because of their group packing in nature. The best strategy to carry out when a zombified piglin is sighted is to simply walk away and ignore them, as they are neutral and won't become angry unless harmed. When doing battle with a Zombified Piglin, it is best advised to attack one single mob at a time and seclude them from the others. This being a reliant strategy, as nearby Zombified Piglin will become angry and will swarm a player, closing off any escapes.

Another efficient way of tackling Zombified Piglin is from afar with a bow. A regular bow works, but enchanted bows are preferred, as the extra perks will become useful in the situation that one is not far enough away. A player should be advised that they should still manage a single Piglin at a time instead of shooting multiples. They should also be wary of their distance and should remain at least 15 blocks away and out of the potential sight of a Zombified Piglin. Note that another excellent strategy is to attack a Zombified Piglin with another player to increase survival chances and to add extra damage.

Alternatively, one could pillar-jump, making sure the Zombified Piglin can't reach one, and then just finish them off with a bow or sword. Another reliable strategy is to surround one's self in cobblestone (to guard against a possible Ghast attack), leaving at least one block open at eye level. Once this is done, the player can shoot a single Zombified Piglin with a bow, wait for a horde to show up, and then fight them off in relative safety, fearing only the occasional Ghast attack and the possibility of a baby Zombified Piglin being in the horde.

Zombified Piglins are difficult enemies when in groups, and can easily overwhelm a player. An effective strategy (that also proves to damage-free) is to build a small tower that is three blocks above the surface. One single block of space is efficient, but it is cautioned that the Zombified Piglins may not be able to attack one, but will still overlap one's model, causing one to move. It is best advised to build a 2x2x3 or 3x3x3 tower so that a player will have no risk of falling into a swarm of angered Zombified Piglins and have optimal safety.

A player should stay away from Ghasts when battling Zombified Piglins. When a Ghast's fireball hits a group of Zombified Piglins, they will turn hostile and blame a player for their suffering. Battling them in multiplayer is also effective as well.

Baby Zombified Piglin[edit | edit source]

The Baby Zombified Piglin was a rare mob. It is the baby counterpart of the adult Zombified Piglin. Unlike the adult variant, they possessed great speed, much like baby zombies. They could become a great hazard if a player mistakenly attempts to attack a herd of Zombified Piglin with a baby Zombified Piglin present within the group. They also had a chance to be in chicken jockey form, due to being a baby-counterpart and they are undead.


As an Entity[edit | edit source]

Like all mobs, Zombified Piglins were classified in a group of objects called entities. All entities can be summoned with commands or external editors. They can also keep their names given to them, unlike blocks. All mobs also have the possibility of holding items, as well as wearing armor. The model for the Zombified Piglin originally showed the Piglin itself wielding a sword. The mob itself didn't hold a sword and doesn't deal the damage that a sword would. Zombified Piglins were able to equip different items, but only with external editors. Even at that, their wielded item will still appear as a gold sword and not the attributed item. Enchantments on gear and potion effects still affect Zombified Piglin.

Trivia[edit | edit source]

  • Zombified Piglins will run towards and destroy turtle eggs. This can be used for farming them, but one must also be careful with their nether portal placement.
  • Before the 1.16 - Nether Update, Zombified Piglins were referred to as Zombie Pigmen. They had a slightly different model.
  • The green liquid in the Zombified Piglin skin was originally red, to resemble blood, but was changed because players expressed a want for the lack of blood and gore in Minecraft. The game may have also received a higher rating from the ESRB if this was present.
  • Zombified Piglins were originally passive, unarmed mobs in a preview before the Halloween update. After Alpha 1.2, they were changed to neutral and held gold swords.
    • Despite wielding gold swords, a Zombified Piglin's attack is increasingly strong.
      • This is because they deal damage in the same way that a zombie does in which they add normal damage to weapon damage.
  • Before, Zombified Piglins would live forever; after the November 10, 2010 update, they despawned after a long time and then got replaced by more Zombified Piglins.
  • Before the 1.8 Beta update (Bountiful Update), Zombified Piglins used to drop cooked porkchops (regardless of how they are killed), because rotten flesh didn't exist yet (Zombies dropped feathers at the time). 
  • Zombified Piglins shared the same body frame as Zombies and a player before 1.16. They now have wider heads than the player and one ear.
  • Zombified Piglins don't burn in daylight since they are immune to fire. As a result, they burn for a small moment and then go back to normal without damage.
  • In Pocket Edition, Zombified Piglins are also neutral as of the 0.12.0 update. Before, they were hostile mobs.
  • In the Nether, there is an extremely rare glitch where a regular Zombie will spawn instead of a Zombified Piglin.
  • In the Pocket Edition, Zombified Piglins used to drop golden ingots instead of nuggets. This changed in update 0.12.1, so now they drop gold nuggets.
  • Zombified Piglins had their texture modified so that their head was thicker than their skull in Pocket Edition, in Update 0.11.0
  • Before 1.16 in multiplayer, when a player provokes a group of Zombified Piglins, the group will turn aggressive to all players in the Nether, regardless of whether it was the one who attacked it or not.
  • If a mob attacks a Zombified Piglin near its group (whether intentional such as by an Iron Golem or unintentional such as an arrow shot from a Skeleton), the group will also charge at the mob that attacked the Zombified Piglin.

Gallery[edit | edit source]

File:ZombifiedPiglin.png
Click for full Zombified Piglin gallery.


Mobs in Minecraft
Passive Mobs
File:BatFace.png Bat File:OcelotFace.png Cat File:ChickenFace.png Chicken File:CowFace.png Cow
File:CodBody.png Fish (various) Link=Fox Fox File:Glow Squid Face.png Glow Squid File:HorseHead.png Horse
File:MooshroomFace.png Mooshroom File:BrownMooshroomFace.png Brown Mooshroom File:OcelotFace.png Ocelot File:ParrotFace.pngParrot
File:PigFace.png Pig File:Big-rabbit-face.png Rabbit File:SheepFace.png Sheep File:Snowgolemhead.png Snow Golem
File:Squidface.png Squid File:StriderFace.png Strider File:TurtleFace.pngTurtle File:Villagerhead.png Villager
File:WanderingTraderFace.png Wandering Trader
Neutral Mobs
File:AxolotlFace.png Axolotl File:BeeFace.png Bee File:DolphinHead.png Dolphin File:EndermanFace.png Enderman
File:GoatFace.png Goat File:Vg face.png Iron Golem File:Big-llama-face.png Llama File:Panda FaceZ.png Panda
File:PiglinFace.png Piglin File:PolarBearFace.png Polar Bear File:SpiderFace.png Spider File:CaveSpiderFace.png Cave Spider
File:BetterWolfFace.png Wolf File:ZombifiedPiglinFace.png Zombified Piglin
Hostile Mobs
File:Blaze Face.png Blaze File:CreeperFace.png Creeper File:Drownedheaad.png Drowned File:Enderdragon Face.png Ender Dragon
File:EndermiteFace.png Endermite File:EvokerFace.png Evoker Link=Evoker Fang Evoker Fang File:GhastFace.png Ghast
Link=Guardian Guardian File:Big-elder-guardian-face.png Elder Guardian File:Hoglin face.pngHoglin File:HuskFace.png Husk
File:Magma Cube Face.png Magma Cube File:PhantomFace.png Phantom File:PiglinBruteFace.png Piglin Brute File:PillagerFace.png Pillager
File:RavagerFace.png Ravager File:Big-shulker-face.png Shulker File:SilverfishFace.png Silverfish File:SkeletonFace.png Skeleton
File:SlimeFace.png Slime File:Spider SkeletonFace.png Spider Jockey File:StrayFace.png Stray File:VexFace.png Vex
File:VindicatorFace.png Vindicator File:Warden Face.png Warden File:50px-WitchFace.png Witch File:Wither face.png Wither
File:WitherSkeletonHead.png Wither Skeleton File:Spider WitherSkeleton.png Wither Skeleton Jockey File:ZoglinFace.pngZoglin File:ZombieFace.png Zombie
File:ZombieVillagerFace.png Zombie Villager